Running it at flanks speed hits you in the face with two problems: huge energy consumption and aggroing everything larger than a peeper.įitting Cyclops into the caves for extended runs (where its onboard farms would be useful) is a massive pain.Įnergy consumption can be mitigated if you loot an efficiency module from Aurora, but otherwise that module requires access to Blood Kelp biome for Blood Oil and Deep Mushrooms.įinally, Prawn starts at crush depth 900, while Cyclops only reaches it with Pressure compensator MK1. Mid-to-late game, once you get Jump Jets and Grapple Arm, it rivals Seamoth.Ĭyclops is understandably bulky, slow and hard to maneuver. Prawn is accepatably nimble, even in default configuration. For Prawn, you need Rubies and Gel Sacks - but those seem to be less rare than before, so you might be able to find some without going deep. The only potential problem is Lithium, which requires going to gun island or Mushroom Forest. Here, Cyclops comes out on top, since it only needs early game materials (but quite a few of them). Prawn: 2 Plasteel, 2 Aerogel, Enameled Glass, 2 Diamond, 2 Lead. You will need to hunt wrecks for various arms, but default arms are pretty useful.Ĭyclops: 3 Plasteel, 3 Enameled Glass, 3 Lead, Lubricant, Advanced Wiring Kit. Total of 9 different fragments.įor Prawn, you need total of 4 fragments, all of which can be acquired in Aurora's Prawn bay. It's more the matter of cost effectiveness.įor Cyclops you need three separate blueprints to unlock it, fragments of which are scattered all over the map (there seem to be a few in Mushroom Forest and near the gun island, but that may change). Originally posted by Netatsake:I don't understand why people dislike the cyclops aside from how difficult it is to control and how often it gets attacked.To be fair, it's not that diffucult to control once you get the hang of it. You can also build more storage on it if you need more space to put things, because when don't you need more? Never have enough quarts. You can also grow your own food/water (as in they give you water, not they need to be planted in the water) plants that give both on it so you don't need to use as much storage space for them. It's amazing for longer runs away from your home base since you can just stash raw food and extra water inside, and cook the food up whenever you need it. I'm pretty new to the game, but I don't see why the cyclops could possibly be bad enough that it's a waste of parts. Plus it starts with a decent amount of onboard storage for you to stash extra power cells for both it and your docked vehicle, not to mention materials. The fact that you can build a fabricator, mod station, radio, and bed into a cyclops is great, on top of the fact that it works as a mobile dock for your smaller vehicles, and allows you to repair them while you move to boot. You still have to find the wrecks and get into them.Ī spoiler is giving away the story line, not what biome a vehicle upgrade is.Originally posted by Netatsake:I don't understand why people dislike the cyclops aside from how difficult it is to control and how often it gets attacked. all this does is give people an idea where to look. Everyone knows there are wrecks out there with data frags, maps have their locations, all vehicles can be modified, being able to get the vehicle MODIFICATION bay early in the game makes it NOT a spoiler. OMG There are wrecks and other pods in this game? The vehicles can be upgraded WHY WAS I NOT TOLD ABOUT THIS?ĭude, these are not spoilers. * Lifepod 3 (Northwest Kelp Forest) - Compass Databox * Lifepod 6 (Label 3, Southeast Safe Shallows) - Compass Databox * Wreck 19 (Mountains - Modular) - Cyclops Shield Generator Databox * Wreck 18 (Kelp Modular) - Compass Databox * Wreck 14 (Grassy - Modular) - High Capacity Tank Databox * Wreck 13 (Grassy - Modular) - Ultra Glide Fins Databox * Wreck 11 (Deep Grand Reef - Modular) - Cyclops Hull Upgrade Mk1 and Sonar Databoxes * Wreck 10 (Grand Reef) - Cyclops Docking Bay Repair Module Databox * Wreck 8 (Southern Blood Kelp) - Cyclops Sonar Databox * Wreck 7 (Treader Path) - Cyclops Docking Bay Repair Module Databox * Wreck 6 (Dunes) - Cyclops Shield Generator and Hull Upgrade MK1 Databoxes, as well as Plasteel Tank Databox * Wreck 5 (Mountains) - Cyclops Sonar Databox * Wreck 4 (Under Islands) - Cyclops Fire Suppression System and Swim Charge Fins Databoxes * Wreck 3 (Koosh) - Cyclops Sonar Databox
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