As ever, the stages are essentially puzzles and the gameplay directly encourages exploration. The gameplay itself will be familiar to Hitman fans, but the execution, if you’ll forgive the pun, is slightly changed. In Hitman 3, you gather information, learn the patterns and routines of a stage, and formulate approaches that use this information advantageously. It’s also not difficult to imagine those emotions fading away as the open-ended nature to solving the game’s dilemmas comes into view. I am a fan of making glorious mistakes, but it isn’t difficult to imagine feeling slightly aimless or overwhelmed. It played well to the game’s central motif of investigation and planning. There is a degree to which the game teaches the player, and on-screen markers prompt the player to use specific items and abilities in different situations, but the game seems to operate on the assumption that the player already possesses some basic knowledge about what they are meant to do and how they are meant to do it.įor me, the lack of instruction was appreciated. There is also very little in terms of a tutorial for Hitman 3, which lends itself to that feeling of momentum, but could present an issue for newcomers to the stealth genre. It begins with a sky-dive toward the world’s tallest tower, and the momentum continues from there. The game doesn’t feature a slow opening, a briefing, or anything of that nature. It is clear that the game is a direct continuation from the very start of Hitman 3’s first stage. In theory, Hitman 3 could have been a meaningful experience, even if its targets were presented as loosely connected excuses to tour the game’s scenarios, but the emphasis on drama that has been core to the trilogy pays off in this particular succession of plot-relevant assassinations. The player takes control of protagonist Agent 47 who is, unsurprisingly, tasked with assassinating crucial, often high-profile, targets across a varied selection of locales. The game is a direct continuation of the story from the last two games, which, while different in tone and stakes, build upon the pre-trilogy titles. That said, anybody who decides to jump into the trilogy via its third entry will discover a game that is, arguably, the best title in a series that has differentiated itself from both shooters and stealth games since the 2016 episodic release of Hitman. Instead, its adjustments to the overall formula are more subtle in nature, but the effects are substantial. Its gameplay isn’t liable to surprise anybody who has experienced what the semi-rebooted approach to the Hitman franchise has to offer. Hitman 3, the final game in IO Interactive’s “World of Assassination” trilogy doesn’t deviate from its two immediate predecessors in any major ways.
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